
UDK iOS Game Development Beginners Guide
Author(s): John Preston Doran (Author), Christos Gatzidis (Author)
- Publisher: Packt Publishing
- Publication Date: 24 Aug. 2012
- Language: English
- Print length: 280 pages
- ISBN-10: 1849691908
- ISBN-13: 9781849691901
Book Description
Create your own third-person shooter game using the Unreal Development Kit to create your own game on Apple’s iOS devices, such as the iPhone, iPad and iPod Touch
- Learn the fundamentals of the Unreal Editor to create gameplay environments and interactive elements
- Create a third person shooter intended for the iOS and optimize any game with special considerations for the target platform
- Take your completed game to Apple’s App Store with a detailed walkthrough on how to do it
In Detail
It has never been a more attractive time to be an app developer. With no signs of stopping, Apple’s iOS devices are dominating the mobile scene and with UDK, the free version of the most popular third-party game engine available, it has never been easier to get into the app business.
“UDK iOS Game Development Beginners Guide” takes a clear, step-by-step approach to building a small third-person shooter game using the Unreal Development Kit with plenty of examples on how to create a game that is uniquely your own.
You will begin learning the fundamentals of the Unreal Engine before creating a third-person shooter game in UDK. After the game is created you will learn what can be done with any project to optimize your game for the iOS platform and discover special considerations that need to be made. Finally, you’ll publish your game on the App Store for the world to see and play along, with details on different costs associated with publishing.
If you would like to make iOS games with the Unreal Development Kit or are interested in porting your game from PC to iOS, this book is for you.
What will you learn from this book
- Go through the stages of creating a level using rapid prototyping
- Tips on converting your already created title to be more mobile-friendly
- How to create an interior and exterior environment with textures, lighting, and meshes
- Use the visual scripting language Kismet to create interactive objects and new gameplay features, such as re-generating health
- Import your own custom content into your level for your own unique game and extend functionality by creating your own heads-up display
- Learn about playtesting; its benefits, and how to effectively do it as well as how to increase the speed of your workflow using prefabs and Geometry Mode
- The current royalty models employed by Epic and UDK for UDK-developed iOS titles and possible avenues for monetization
- How to publish your game on the iTunes store with custom icons and information
Approach
The book takes a step-by-step process in completing tasks with many detailed illustrations while allowing you to add your own creativity to the mix to create a game that is uniquely your own.
Who this book is written for
If you would like to make iOS games with the Unreal Development Kit or are interested in porting your game from PC to iOS, this book is for you.
Editorial Reviews
About the Author
John P. Doran
John Doran is a 23 year old technical game designer who has worked on all manners of educational, mod, and professional game projects. He graduated from DigiPen Institute of Technology in Redmond, WA with a Bachelor of Science in Game Design.
Christos Gatzidis
Dr Christos Gatzidis is a Senior Lecturer in Creative Technology at Bournemouth University, UK at the School of Design, Engineering and Computing. He has a PhD from City University London, UK and an MSc in Computer Animation from Teesside University, UK and has previously published work in a number of academic edited books, conferences and journals. He is also the framework leader for the Creative Technology collection of degrees at Bournemouth University (which includes the BSc in Games Technology and the MSc in Computer Games Technology courses). Christos teaches a variety of units on these courses and uses Epic’s UDK across all years of the undergraduate course to cover topics ranging from basic level design fundamentals to more advanced scripting.
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