Cambridge Primary Computing Learner's Book Stage 3
Author(s): Roland Birbal (Author), Michele Taylor (Author), Nazreen Mohammed (Author), Michelle Koon Koon (Author), Carissa Gookool (Author)
Publisher: Hodder Education
Publication Date: 27 Jan. 2023
Language: English
Print length: 200 pages
ISBN-10: 139836858X
ISBN-13: 9781398368583
Book Description
This title has been endorsed by Cambridge Assessment International Education.
Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. – Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. – Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. – Recap and activate learners’ prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.
Contents How to use this book Term 1 Unit 1 Making programs clear Unit 2: Hardware and software work together Unit 3: Be a data expert Unit 4: Be a designer Term 2 Unit 5: Networks are everywhere Unit 6: Be a storyteller Unit 7: Computers and robots Unit 8: Be a musician Term 3 Unit 9: Sending secret messages Unit 10: Be a game developer Unit 11: Be a data designer Unit 12: Be an artist Glossary
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Book Description
Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout
Cambridge Primary Computing Learner's Book Stage 2: Hodder Education Group
Author(s): Roland Birbal (Author), Michele Taylor (Author), Nazreen Mohammed (Author), Michelle Koon Koon (Author), Carissa Gookool (Author)
Publisher: Hodder Education
Publication Date: 27 Jan. 2023
Language: English
Print length: 184 pages
ISBN-10: 1398368571
ISBN-13: 9781398368576
Book Description
This title has been endorsed by Cambridge Assessment International Education.
Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. – Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. – Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. – Recap and activate learners’ prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.
Contents How to use this book Term 1 Unit 1 Be a game developer Unit 2 Be a data analyst Unit 3 Computers and their functions Term 2 Unit 4 Be an animator Unit 5 Devices and networks Unit 6 Be a designer Unit 7 Be a data scientist Term 3 Unit 8 Be an artist Unit 9 Connected and sharing Unit 10 Be a storyteller Unit 11 Computers and robots
Glossary
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Book Description
Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
Cambridge Primary Computing Learner's Book Stage 1: Hodder Education Group
Author(s): Roland Birbal (Author), Michele Taylor (Author), Nazreen Mohammed (Author), Michelle Koon Koon (Author), Carissa Gookool (Author)
Publisher: Hodder Education
Publication Date: 30 Sept. 2022
Language: English
Print length: 160 pages
ISBN-10: 1398368563
ISBN-13: 9781398368569
Book Description
This title has been endorsed by Cambridge Assessment International Education.
Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. – Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. – Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. – Recap and activate learners’ prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.
Contents How to use this book Term 1 Unit 1 Computers are everywhere Unit 2 Be an animator Unit 3 Be a data detective Term 2 Unit 4 Be a designer Unit 5 We can network Unit 6 Be a problem solver Unit 7 Computers control things Term 3 Unit 8 Be a data collector Unit 9 Be a games developer Unit 10 We are connected Unit 11 Be an artist Glossary
Editorial Reviews
Review
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Book Description
Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.