Visualization: Theory and Practice in Science Education Softcover reprint of hardcover 1st ed. 2008 Edition

Visualization: Theory and Practice in Science Education Softcover reprint of hardcover 1st ed. 2008 Edition book cover

Visualization: Theory and Practice in Science Education Softcover reprint of hardcover 1st ed. 2008 Edition

Author(s): John K. Gilbert (Editor), Miriam Reiner (Editor), Mary Nakhleh (Editor)

  • Publisher: Springer
  • Publication Date: November 25, 2010
  • Edition: Softcover reprint of hardcover 1st ed. 2008
  • Language: English
  • Print length: 333 pages
  • ISBN-10: 9048173264
  • ISBN-13: 9789048173266

Book Description

External representations (pictures, diagrams, graphs, concrete models) have always been valuable tools for the science teacher. The formation of personal, internal, representations – visualizations – from them plays a key role in all learning, especially in that of science. The use of personal computers and sophisticated software has expanded into the areas of simulation, virtual reality, and animation, and students now engage in the creation of models, a key aspect of scientific methodology. Several academic disciplines underlie these developments, yet act independently of each other, to the detriment of an attainment of what is possible. This book brings together the insights of practicing scientists, science education researchers, computer specialists, and cognitive scientists, to produce a coherent overview. It links presentations about the cognitive theory of representation and visualization, its implications for science curriculum design, and for learning and teaching in classrooms and laboratories.

Editorial Reviews

From the Back Cover

External representations (pictures, diagrams, graphs, concrete models) have always been valuable tools for the science teacher. The formation of personal, internal, representations – visualizations – from them plays a key role in all learning, especially in that of science. The use of personal computers and sophisticated software has expanded into the areas of simulation, virtual reality, and animation, and students now engage in the creation of models, a key aspect of scientific methodology. Several academic disciplines underlie these developments, yet act independently of each other, to the detriment of an attainment of what is possible. This book brings together the insights of practicing scientists, science education researchers, computer specialists, and cognitive scientists, to produce a coherent overview. It links presentations about the cognitive theory of representation and visualization, its implications for science curriculum design, and for learning and teaching in classrooms and laboratories.

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