Data Structures for Game Programmers

Data Structures for Game Programmers book cover

Data Structures for Game Programmers

Author(s): Premier Development (Author)

  • Publisher: Prima Tech
  • Publication Date: 11 Dec. 2002
  • Language: English
  • Print length: 250 pages
  • ISBN-10: 1931841942
  • ISBN-13: 9781931841948

Book Description

Written in C++, the author will introduce SDL and will utilize the SDL API throughout the book. SDL is Simple DirectMedia Layer, a free cross-platorm multi-media development API suedcommonly for games, game SDK’s, emulators, and demos. It runs of Linux, Win32,beOS, MacOS, MacOS X, Solaris, and more.

Editorial Reviews

About the Author

The author is an independent programmer with a primary interest in computer games. He started programming in 1989 when his parents purchased a book explaining how to program text adventure games in BASIC. He started using GW-BASIC in 1989, moved on to Visual Basic 4 in 1995, QBasic in 1996, and learned C++ in 1997. Other languages he has experience with are: Java, Scheme, ML, Prolog, and Erlang.

He began working on a degree in 1998 at the Rochester Institute of Technology, and is currently working on finishing my Bachelors in Computer Science at the University of Buffalo. He has also written a chapter in the book “Game Programming All In One” by Premier Press.

View on Amazon

电子书代发PDF格式价格30我要求助
未经允许不得转载:Wow! eBook » Data Structures for Game Programmers