Author(s): Peter Shirley (Author), R. Keith Morley (Author)
Publisher: Routledge
Publication Date: July 9, 2003
Edition: 2nd
Language: English
Print length: 236 pages
ISBN-10: 1568814615
ISBN-13: 9781568814612
Book Description
Concentrating on the “nuts and bolts” of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.
Author(s): Peter Shirley (Author), R. Keith Morley (Author)
Publisher: A K Peters/CRC Press
Publication Date: July 7, 2003
Edition: 2nd
Language: English
Print length: 235 pages
ISBN-10: 1568811985
ISBN-13: 9781568811987
Book Description
Concentrating on the “nuts and bolts” of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.
Editorial Reviews
About the Author
Peter Shirley is a professor in the School of Computing at the University of Utah. He is a member of the Visual Simulation Group, whose work focuses on the creation of images for the human visual system, including static and dynamic imagery for traditional displays and immersive environments. He has held positions at Indiana University and the Cornell Program of Computer Graphics.
R. Keith Morley is currently attending the University of Utah School of Computing. His research interests include parallel programming, interactive ray tracing, and realistic image synthesis.