Elmar Eisemann(Author),Michael Schwarz(Author),Ulf Assarsson(Author),Michael Wimmer(Author)
Editorial Reviews
—Midwest Book Review, December 2011
Shadows are one of the most visually important effects in computer graphics. Far from being a solved problem, generating efficient and robust shadows is one of the most active research topics in real-time rendering. Fortunately, four of the world’s foremost experts in real-time shadows have come together to write this excellent book, covering everything from the basics of simple shadow mapping to the state-of-the-art research in GPU-enabled soft and hard shadow techniques. If you work in games or real-time graphics, you owe it to yourself to get this book.
—David Luebke, NVIDIA Research
Real-Time Shadowsis a wonderful book about a very important topic in computer graphics, and I hope it will cast a long and soft-edged shadow on the real-time graphics industry. This way, future games can look even better, and I am certain that this book will also serve as inspiration for more advanced research.
—Tomas Akenine-Möller, Lund University and Intel Corporation
There is a multitude of shadowing methods distributed across a wide variety of books and papers, each capitalizing on different combinations of various scene configurations, shape representations, lighting effects, aliasing situations, and computational resources. This book does a great job of collecting all of these together into a single volume of concise algorithm descriptions to make it easier to find the right shadowing method and then implement it.
—John C. Hart, University of Illinois at Urbana-Champaign, and former editor-in-chief ofACM Transactions on Graphics
At first glance, shadows seem to be a solved problem, but with limited time budget in real-time games they’re not. There is a zoo of shadow rendering techniques in games, and finally here is a book that covers them all. The authors are among the most knowledgeable people I know on all kind of occlusion problems and guide us through the various quality and performance tradeoffs.
—Martin Mittring, Epic Games
Book Description
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Hardcover: 398 pages
Publisher: A K Peters/CRC Press; 1 edition (July 27, 2011)
Language: English
ISBN-10: 1568814380
ISBN-13: 9781568814384
未经允许不得转载:Wow! eBook » Real-Time Shadows
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