Real-Time Shading

Real-Time Shading book cover

Real-Time Shading

Author(s): Marc Olano (Author), John Hart (Author), Wolfgang Heidrich (Author), Michael McCool (Author)

  • Publisher: A K Peters/CRC Press
  • Publication Date: 26 Jun. 2002
  • Edition: 1st
  • Language: English
  • Print length: 376 pages
  • ISBN-10: 1568811802
  • ISBN-13: 9781568811802

Book Description

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

Editorial Reviews

Review

Select Guide Rating

About the Author

Olano, Marc; Hart, John; Heidrich, Wolfgang; McCool, Michael

View on Amazon

电子书代发PDF格式价格30我要求助
未经允许不得转载:Wow! eBook » Real-Time Shading