Playful Learning: Using Computer Games Across the Curriculum

Playful Learning: Using Computer Games Across the Curriculum book cover

Playful Learning: Using Computer Games Across the Curriculum

Author(s): Karen Anderson (Author)

  • Publisher: Continuum Publishing Corporation
  • Publication Date: 17 Jan. 2013
  • Language: English
  • Print length: 144 pages
  • ISBN-10: 9781441113887
  • ISBN-13: 1441113886

Book Description

Everyone learns best when they are enjoying an activity – even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don’t need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan – and even using them without playing them – this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: – Integrating games into lessons – Activities for using freely and commonly-available computer games and consoles – Making your own games, and helping students to design computer games themselves – Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.

Editorial Reviews

About the Author

Karen Anderson is Head of ICT, eSafety Co-ordinator and Senior Tutor at Queen Ethelburga’s School, York, UK. She has taught in both secondary and further education in the state and independent sectors and draws on her experience, knowledge and love of teaching for her ideas. A passionate advocate for innovative ICT teaching in all areas, she specialises in computer games design and eSafety. Karen is a Child Exploitation and Online Protection (CEOP) Ambassador, and has contributed to several textbooks, exam board specifications and is a regular speaker at national conferences. She is a Trainer for Edexcel BTEC ICT and I&CT.

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电子书代发PDF格式价格30我要求助
未经允许不得转载:Wow! eBook » Playful Learning: Using Computer Games Across the Curriculum

Playful Learning: Using Computer Games Across the Curriculum

Playful Learning: Using Computer Games Across the Curriculum book cover

Playful Learning: Using Computer Games Across the Curriculum

Author(s): Karen Anderson (Author)

  • Publisher: Continuum Publishing Corporation
  • Publication Date: 17 Jan. 2013
  • Language: English
  • Print length: 144 pages
  • ISBN-10: 1441113886
  • ISBN-13: 9781441113887

Book Description

Everyone learns best when they are enjoying an activity – even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don’t need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan – and even using them without playing them – this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: – Integrating games into lessons – Activities for using freely and commonly-available computer games and consoles – Making your own games, and helping students to design computer games themselves – Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.

Editorial Reviews

About the Author

Karen Anderson is Head of ICT, eSafety Co-ordinator and Senior Tutor at Queen Ethelburga’s School, York, UK. She has taught in both secondary and further education in the state and independent sectors and draws on her experience, knowledge and love of teaching for her ideas. A passionate advocate for innovative ICT teaching in all areas, she specialises in computer games design and eSafety. Karen is a Child Exploitation and Online Protection (CEOP) Ambassador, and has contributed to several textbooks, exam board specifications and is a regular speaker at national conferences. She is a Trainer for Edexcel BTEC ICT and I&CT.

View on Amazon

电子书代发PDF格式价格30我要求助
未经允许不得转载:Wow! eBook » Playful Learning: Using Computer Games Across the Curriculum