OpenGL Game Programming

OpenGL Game Programming book cover

OpenGL Game Programming

Author(s): Dave Astle (Author), Kevin Hawkins (Author)

  • Publisher: Prima Tech
  • Publication Date: 1 May 2002
  • Edition: 1st
  • Language: English
  • Print length: 808 pages
  • ISBN-10: 0761533303
  • ISBN-13: 9780761533306

Book Description

OpenGL Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft DirectX, programming essentials for Microsoft Windows, and 3D theory, you’ll quickly move on to lessons on the functionality of OpenGL. Most of the chapters include demo programs that will allow you to see OpenGL in action. You’ll then learn how to pull together OpenGL, Microsoft DirectSound, and Microsoft DirectInput to create your own games!

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About the Author

Kevin Hawkins is the CEO of GameDev.net, one of the most prominent development sites on the Web for game programmers. lie is currently working on his Master’s of Software Engineering as a graduate student at Embry-Riddle University, where he also obtained his BS in computer science. Dave Astle is the COO of GameDev.net where he acts as chairman and editor-in-chief. lie is the founder of Myopic Rhino Games and is currently a software engineer in Salt Lake City, Utah. Dave has been programming in OpenGL, DirectX, and C/C++ for several years, and he has developed extensively on both Windows and UNIX.

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