Maya Python for Games and Film: A Complete Reference for the Maya Python API

Maya Python for Games and Film: A Complete Reference for the Maya Python API book cover

Maya Python for Games and Film: A Complete Reference for the Maya Python API

Author(s): Adam Mechtley (Author), Ryan Trowbridge (Author)

  • Publisher: CRC Press
  • Publication Date: 28 Sept. 2011
  • Edition: 1st
  • Language: English
  • Print length: 408 pages
  • ISBN-10: 0123785782
  • ISBN-13: 9780123785787

Book Description

Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for information.

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From the Back Cover

This book is among the first books to provide an in-depth look at how to implement Python with Maya,. It is an ideal resource for technical artists looking to boost productivity and enhance performance and interoperability. With this practical guide written by trusted authorities in the field, experienced technical artists will make the transition from the older MEL scripting language to Python and aspiring artists will save themselves time right from the beginning.

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