Mastering JBoss Enterprise Application Platform 7: Core details of the Enteprise server supported by clear directions and advanced tips.

Mastering JBoss Enterprise Application Platform 7: Core details of the Enteprise server supported by clear directions and advanced tips. book cover

Mastering JBoss Enterprise Application Platform 7: Core details of the Enteprise server supported by clear directions and advanced tips.

Author(s): Francesco Marchioni (Author), Luigi Fugaro (Author)

  • Publisher: Packt Publishing
  • Publication Date: 31 Aug. 2016
  • Language: English
  • Print length: 390 pages
  • ISBN-10: 1786463636
  • ISBN-13: 9781786463630

Book Description

Leverage the power of Unity 5 to create amazing 3D games

Key Features

  • Learn to create interactive games with the Unity 5 game engine
  • Explore advanced features of Unity 5 to help make your games more appealing and successful
  • A step-by-step guide giving you the perfect start to developing games with Unity 5

Book Description

This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game.

Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets as well as assets created with third-party 3D modeling tools such as Blender.

Moving on, you will create your very own animation clips from within Unity and learn scripting in Unity. You will master exciting concepts including mini-mapping, the game navigation system, sound effects, shadows, and light effects. By the end of the book, you’ll have learned advanced topics such as cross-platform considerations that enable your games to run on every platform.

What You Will Learn

  • Create, organize, and manage your game project with the Unity interface
  • Develop a 3D game environment with a custom terrain, water, sky, mountains, and trees
  • Import and use custom assets and asset packages to add characters to your game
  • Review existing animations and create custom animation clips to bring your game characters to life
  • Build custom scripts to make your game characters interactive
  • Add a graphical user interface to your game to enable easy user interaction
  • Explore advanced Unity concepts including workflow, scaling, physics, and cross-platform considerations
  • Customize your game with sound effects, shadows, lighting effects, and rendering options

Editorial Reviews

About the Author

Francesco Marchioni is a Red Hat Certified JBoss Administrator (RHCJA) and Sun Certified Enterprise Architect (SCEA) working at Red Hat in Rome, Italy. He started learning Java in 1997, and since then he has followed all the newest application program interfaces released by Sun. In 2000, he joined the JBoss community, when the application server was running the 2.X release. He has spent years as a software consultant, where he has enabled many successful software migrations from vendor platforms to open source products, such as JBoss AS, fulfilling the tight budget requirements necessitated by the current economy. Over the last 10 years, he has authored many technical articles for O’Reilly Media and has run an IT portal focused on JBoss products. Luigi Fugaro’s first encounter with computers was in the early 80s when he was a kid. He started with a Commodore Vic-20, passing through a Sinclair, a Commodore 64, and an Atari ST 1040, where he spent days and nights giving breath mints to Otis. In 1998, he started his career as a webmaster doing HTML, JavaScript, Applets, and some graphics with Paint Shop Pro. He then switched to Delphi, Visual Basic, and then started working on Java projects. He has been developing all kinds of web applications, dealing with backend and frontend frameworks. In 2012, he started working for Red Hat and is now an architect in the EMEA Middleware team. He has authored WildFly Cookbook and Mastering JBoss Enterprise Application Platform 7 by Packt Publishing.

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