Learning Libgdx Game Development: Are your games limited to one platform? Use our practical guide to libGDX and before long you'll be developing games ... enjoying an increased audience and revenue.

Learning Libgdx Game Development: Are your games limited to one platform? Use our practical guide to libGDX and before long you'll be developing games ... enjoying an increased audience and revenue. book cover

Learning Libgdx Game Development: Are your games limited to one platform? Use our practical guide to libGDX and before long you'll be developing games … enjoying an increased audience and revenue.

Author(s): Andreas Oehlke (Author)

  • Publisher: Packt Publishing
  • Publication Date: 23 Sept. 2013
  • Language: English
  • Print length: 388 pages
  • ISBN-10: 1782166041
  • ISBN-13: 9781782166047

Book Description

A clear and practical guide to building games in libGDX. This book is great for Indie and existing game developers, as well as those who want to get started with game development using libGDX. Java game knowledge of game development basics is recommended.

Editorial Reviews

About the Author

Andreas Oehlke is a professional software engineer and a computer scientist who feels very much at home on any Linux/Unix machine. He holds a Bachelor’s degree in Computer Science and loves to assemble and disassemble software and hardware alike. An exorbitant affinity for electronics and computers has always been his trademark. His hobbies include game and web development, programming in general (software design and new languages), programming embedded systems with microcontrollers, playing sports, and making music. He currently works full-time as a software engineer for a German financial institution. Furthermore, he has worked as a consultant and a game developer in San Francisco, CA. In his spare time, he provides his expertise to a German startup called Gamerald (http://www.gamerald.com/).

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