Isometric Game Programming with DirectX 7.0

Isometric Game Programming with DirectX 7.0 book cover

Isometric Game Programming with DirectX 7.0

Author(s): Ernest Pazera (Author)

  • Publisher: Premier Press
  • Publication Date: 2 Jun. 2001
  • Edition: 1st
  • Language: English
  • Print length: 550 pages
  • ISBN-10: 0761530894
  • ISBN-13: 9780761530893

Book Description

Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D images, they still offer 3D projections.

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