Introductory Tiling Theory for Computer Graphics

Introductory Tiling Theory for Computer Graphics book cover

Introductory Tiling Theory for Computer Graphics

Author(s): Craig Kaplan (Author)

  • Publisher: Morgan and Claypool Publishers
  • Publication Date: 22 July 2009
  • Language: English
  • Print length: 116 pages
  • ISBN-10: 9781608450176
  • ISBN-13: 1608450171

Book Description

Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science. The most immediate application area is graphics, where tiling theory has been used in the contexts of texture generation, sampling theory, remeshing, and of course the generation of decorative patterns. The combination of a solid theoretical base (complete with tantalizing open problems), practical algorithmic techniques, and exciting applications make tiling theory a worthwhile area of study for practitioners and students in computer science. This synthesis lecture introduces the mathematical and algorithmic foundations of tiling theory to a computer graphics audience. The goal is primarily to introduce concepts and terminology, clear up common misconceptions, and state and apply important results. The book also describes some of the algorithms and data structures that allow several aspects of tiling theory to be used in practice. Table of Contents: Introduction / Tiling Basics / Symmetry / Tilings by Polygons / Isohedral Tilings / Nonperiodic and Aperiodic Tilings / Survey

View on Amazon

电子书代发PDF格式价格30我要求助
未经允许不得转载:Wow! eBook » Introductory Tiling Theory for Computer Graphics