Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else

Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else

by: Daniel Cermak-Sassenrath (Author)
Edition: 1st

Publication Date: June 27, 2024

Language: English

Print Length: 326 pages

ISBN-10: 1032386134

ISBN-13: 9781032386133

Book Description

This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming, prototyping, game creation, and other highly interactive applications, all from scratch and without any prior programming knowledge.Using the popular programming language Processing, this book describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI, and much more. Additional support materials such as code examples and demo programs are available to download from this book’s webpage.This book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.
This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming, prototyping, game creation, and other highly interactive applications, all from scratch and without any prior programming knowledge.Using the popular programming language Processing, this book describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI, and much more. Additional support materials such as code examples and demo programs are available to download from this book’s webpage.This book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.

电子书代发PDF格式价格10我要求助
未经允许不得转载:Wow! eBook » Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else