
Introducing JavaScript Game Development: Build a 2D Game from the Ground Up 1st ed. Edition
Author(s): Graeme Stuart (Author)
- Publisher: Apress
- Publication Date: December 7, 2017
- Edition: 1st ed.
- Language: English
- Print length: 220 pages
- ISBN-10: 1484232518
- ISBN-13: 9781484232514
Book Description
You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You’ll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take yourcode base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games.
Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey.
Editorial Reviews
From the Back Cover
You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You’ll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take your code base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games.
Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey.
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