
Introducing Character Animation with Blender 2nd Edition
Author(s): Tony Mullen (Author)
- Publisher: Sybex
- Publication Date: 21 April 2011
- Edition: 2nd
- Language: English
- Print length: 480 pages
- ISBN-10: 9780470427378
- ISBN-13: 047042737X
Book Description
Introducing Character Animation with Blender, 2nd Edition is inspiring as well as educational. A color insert includes sample characters and frames from animations by many of the Blender community′s most talented artists, which help to illustrate the impressive potential of the software.
Editorial Reviews
From the Back Cover
FROM CONCEPTS TO FULLY RIGGED CHARACTERS
Companion WebSite
Find source files for the tutorials in the book, useful Blender links, and much more on the companion website.
www.sybex.com/go/introducingblender
Tap the power of Blender, blend in your creativity, and build memorable animated characters with this practical guide from Blender guru Tony Mullen. Covering the new Blender 2.5, this book offers clear, step–by–step tutorials, a complete discussion of all tools, and illustrations that will both enlighten and inspire you.
Follow all the projects and you′ll soon have the skills you need to build and animate a well–modeled, fully–rigged character of your own. A full–color insert presents dazzling examples from some of the most talented artists in the Blender community.
-
Get up to speed on Blender 2.5′s extensively redesigned user interface
-
Master organic mesh modeling tools and build a complex character mesh
-
Fashion skin, hair, and clothing with material shaders, textures, and slots
-
Use Blender′s new Rigify add–on to create complete, professional–quality character rigs with ease
-
Learn to sync lip movements with a sound file
-
Understand function curves, keyframes, and the basics of animating
-
Learn to link assets and use Armature proxies to organize your productions
-
Analyze the Blender short film, Sintel, and read what its creators have to say
Animate a rigged character to get him running
Use particles and subsurface scattering to create hair and skin
Explore open content from the Blender Foundation Open Movie Projects
About the Author
Tony Mullen, PhD, has a broad background in CG–related work. He teaches at Tsuda College and Musashino Art University, where his courses have included modeling and animation with Blender and programming with Python. Mullen has been a cartoonist and an illustrator; his screen credits include writer, codirector, and lead animator on several short films, including the award–winning, live–action/stop–motion film Gustav Braustache and the Auto–Debilitator. He is the author of Blender Studio Projects: Digital Movie–Making; Mastering Blender; and Bounce, Tumble and Splash!: Simulating the Physical World with Blender 3D, all from Sybex.
Wow! eBook

