
Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL: International Edition 6th Edition
Author(s): Dave Shreiner (Author), Edward Angel (Author)
- Publisher: Pearson Education
- Publication Date: 26 May 2011
- Edition: 6th
- Language: English
- Print length: 760 pages
- ISBN-10: 027375226X
- ISBN-13: 9780273752264
Book Description
This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.
Computer animation and graphicsonce rare, complicated, and comparatively expensiveare now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL®, 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after students learn to create graphics.
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About the Author
Dave’s been working in the computer graphics industry for the past two decades, where he’s authored applications for flight simulators, scientific visualization, production animation, and numerous other disciplines. Also passionate about educating programmers about OpenGL and computer graphics, he’s presented lectures and short courses at conference world wide, including SIGGRAPH and the Games Developer Conference.
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