The Influence of Delay on Cloud Gaming Quality of Experience 1st ed. 2023 Edition

The Influence of Delay on Cloud Gaming Quality of Experience 1st ed. 2023 Edition book cover

The Influence of Delay on Cloud Gaming Quality of Experience 1st ed. 2023 Edition

Author(s): Saeed Shafiee Sabet (Author)

  • Publisher: Springer
  • Publication Date: 20 Jun. 2023
  • Edition: 1st ed. 2023
  • Language: English
  • Print length: 175 pages
  • ISBN-10: 3030998711
  • ISBN-13: 9783030998714

Book Description

This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays. The author studies why some games in the cloud are more delay sensitive than others by identifying game characteristics influencing a user’s delay perception and predicting the gaming QoE degraded by the delay. The author also investigates the impact of jitter and serial-position effects on gaming QoE and delay. Using the insight gained, the author presents delay compensation techniques that can mitigate the negative influence of delay on gaming QoE that use the game characteristics to adapt the games.

Editorial Reviews

From the Back Cover

This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays. The author studies why some games in the cloud are more delay sensitive than others by identifying game characteristics influencing a user’s delay perception and predicting the gaming QoE degraded by the delay. The author also investigates the impact of jitter and serial-position effects on gaming QoE and delay. Using the insight gained, the author presents delay compensation techniques that can mitigate the negative influence of delay on gaming QoE that use the game characteristics to adapt the games.

About the Author

Saeed Shafiee Sabet received the master’s degree in information technology from the University of Tehran in 2018 and Ph.D. degree from Technische Universität Berlin on modeling the gaming quality of experience under the supervision of Prof. Dr.-Ing. S. Möller. in 2021. He is currently a PostDoctoral researcher at Simula Research Lab and Oslo Metropolitan University, working on applied artificial intelligence in user quality of experience and virtual reality. His research interests include multimedia systems and networking specifically cloud gaming, VR, and applied AI for multimedia systems.

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