Getting Started with Unity 5: Leverage the power of Unity 5 to create amazing 3D games

Getting Started with Unity 5: Leverage the power of Unity 5 to create amazing 3D games book cover

Getting Started with Unity 5: Leverage the power of Unity 5 to create amazing 3D games

Author(s): Dr. Edward Lavieri (Author)

  • Publisher: Packt Publishing
  • Publication Date: 29 May 2015
  • Language: English
  • Print length: 195 pages
  • ISBN-10: 1784398314
  • ISBN-13: 9781784398316

Book Description

If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity3D is required.

Editorial Reviews

About the Author

Javier Fernandez Gonzalez is a software architect with almost 15 years of experience working with Java technologies. He has worked as a teacher, researcher, programmer, analyst, writer, and he now works as an architect in all types of projects related to Java, especially J2EE. As a teacher, has taken over 1,000 hours of training sessions in basic Java, J2EE, and the Struts framework. As a researcher, has worked in the field of information retrieval, developing applications for processing large amounts of data in Java, and he has participated in several journal articles and conference presentations as a coauthor. In recent years, has worked on developing J2EE web applications for various clients from different sectors (public administration, insurance, healthcare, transportation, and , many more). Currently, he works as a software architect. He is the author of Java 7 Concurrency Cookbook, Mastering Concurrency Programming with Java 8, First Edition, and Java 9 Concurrency Cookbook, Second Edition.

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