Geometry for Programmers

Geometry for Programmers book cover

Geometry for Programmers

Author(s): Oleksandr Kaleniuk (Author)

  • Publisher: Manning Publications
  • Publication Date: 22 Aug. 2023
  • Edition: 1st
  • Language: English
  • Print length: 425 pages
  • ISBN-10: 1633439607
  • ISBN-13: 9781633439603

Book Description

Master the geometry behind CAD, game engines, GIS, and more!

Geometry for Programmers is a hands-on book teaching you the maths behind the tools and libraries to create simulations, 3D prints, and other models in the physical world.

Ideal for developers writing code using CAD libraries, game engines, or rendering tools, the textbook guides you through the math behind graphics and modelling tools using relevant examples and clear explanations that don’t require advanced mathematical knowledge. You will learn how mastering manual geometry can help you avoid code layering and repetition and even how to drive down cloud hosting costs by creating more efficient application runtimes.

Key features include:

  • Speak the language of applied geometry
  • Compose geometric transformations economically
  • Craft custom splines for efficient curves and surface generation
  • Pick and implement the right geometric transformations
  • Confidently use important algorithms that operate on triangle meshes, distance functions, and voxels

Filled with charts, illustrations, and complex equations rendered as simple Python code, this book unlocks geometry in a way you can apply it to your daily work.

About the technology

Geometry is the core of game engines, computer-aided design, image-processing libraries, GIS, and much more. Understanding the mathematical underpinnings of tools and libraries empowers you to develop more efficient programming strategies. This unique guide gives you control over the geometry you need to deliver faster, cleaner results― and even build your own geometry tools!

Editorial Reviews

Review

“A one of a kind book, brilliant in every way.”
Maxim Volgin

“Good books teach. The best books produce a change on the reader. This is one of those books.” Jose San Leandro

“A great help, not just to anyone wanting to make computer graphics but also anyone who needs to learn linear algebra or calculus, especially linear algebra.”
Patrick Regan

“Have you ever wondered how game programmers, animated film designers, and car manufacturers model visual aspects of reality? This book shows you how.”
Ranjit Sahai

From the Back Cover

About the book

Geometry for Programmers reveals important geometry concepts you need to write more efficient code. It is full of practical guidance relevant to your daily work as a developer. There are no unnecessary theories or formal proofs. Instead, you will learn how geometry can help you optimise your code to boost performance, and real reductions in your cloud services bill.

You don’t need to be a maths expert ― all complex equations are offloaded to the user-friendly SymPy computer algebra system! Hands-on examples show you how to apply geometry in the real world, including changing a 3D scan into a CAD model and turning a parametric function into a set of contours for 3D printing.

About the reader

For developers writing code, using CAD libraries, game engines, or rendering tools. Everything in this book is easy to understand with just high school math. Examples demonstrated in Python.

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