
Gaming in a Postdigital World: Towards New Understandings for Learning and Life
Author(s): Alexander Bacalja (Editor), Bradley Robinson (Editor), Gideon Dishon (Editor)
- Publisher: Springer
- Publication Date: May 29, 2026
- Language: English
- Print length: 341 pages
- ISBN-10: 3032210348
- ISBN-13: 9783032210340
Book Description
This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Contributors investigate identity formation, literacy practices, and the entanglement of digital and physical learning spaces. By interrogating the role of EdTech and postdigital literacies, the book offers fresh perspectives on how games influence education. This book is of particular use to researchers in education, digital media, literacy studies, and critical EdTech.
Editorial Reviews
From the Back Cover
This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Contributors investigate identity formation, literacy practices, and the entanglement of digital and physical learning spaces. By interrogating the role of EdTech and postdigital literacies, the book offers fresh perspectives on how games influence education. This book is of particular use to researchers in education, digital media, literacy studies, and critical EdTech.
About the Author
{“@context”:”https://schema.org”,”@type”:”Book”,”name”:”Gaming in a Postdigital World: Towards New Understandings for Learning and Life”,”image”:”https://m.media-amazon.com/images/I/41YY1ZY8MGL._SY445_SX342_FMwebp_.jpg”,”author”:{“@type”:”Person”,”name”:”Alexander Bacalja (Editor), Bradley Robinson (Editor), Gideon Dishon (Editor)”},”publisher”:{“@type”:”Organization”,”name”:”Springer”},”datePublished”:”May 29, 2026″,”isbn”:”9783032210340″,”numberOfPages”:341,”inLanguage”:”English”,”description”:”This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Contributors investigate identity formation, literacy practices, and the entanglement of digital and physical learning spaces. By interrogating the role of EdTech and postdigital literacies, the book offers fresh perspectives on how games influence education. This book is of particular use to researchers in education, digital media, literacy studies, and critical EdTech.”,”url”:”https://www.amazon.com/dp/3032210348/”,”bookFormat”:”http://schema.org/EBook”,”additionalType”:”http://schema.org/PDF”,”fileSize”:”48 MB”,”accessibilityFeature”:[“login required”,”member access only”],”accessibilitySummary”:”PDF version available to authenticated members only. File size: 48 MB.”}
Wow! eBook


