
Gaming the Metaverse
Author(s): Benjamin Beil (Editor), Gundolf S. Freyermuth (Editor), Isabelle Hamm (Editor), Vanessa Ossa (Editor)
- Publisher: transcript publishing
- Publication Date: March 4, 2025
- Edition: 1st
- Language: English
- Print length: 398 pages
- ISBN-10: 3837674622
- ISBN-13: 9783837674620
Book Description
This volume brings together leading scholars and industry professionals to examine past “imaginations” and recent “achievements” in the pursuit of the Metaverse. Contributors trace its development through literary, media, and cultural history while exploring current applications and their technical, social, cultural, and economic implications.
Editorial Reviews
About the Author
Gundolf S. Freyermuth (Prof. Dr.) is a professor of media and game studies and co-director of the Cologne Game Lab at TH Köln. He is also an associate professor of comparative media studies at ifs Internationale Filmschule Köln.
Isabelle Hamm (M.A.) is a research assistant at the department of media culture and theatre at Universität zu Köln. Her research interests lie in the field of museology, digital art mediation and virtual exhibitions.
Vanessa Ossa (Dr.) works as postdoctoral researcher and project coordinator for the Cologne Game Lab at TH Köln. Her research interests include transmedial storytelling, characters in participatory culture, comic cultures, and fandom.
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