Games, Learning, and Society: Learning and Meaning in the Digital Age

Games, Learning, and Society: Learning and Meaning in the Digital Age book cover

Games, Learning, and Society: Learning and Meaning in the Digital Age

Author(s): Constance Steinkuehler (Editor), Kurt Squire Ph.D. (Editor), Sasha Barab Ph.D. (Editor)

  • Publisher: Cambridge University Press
  • Publication Date: June 11, 2012
  • Language: English
  • Print length: 480 pages
  • ISBN-10: 052119623X
  • ISBN-13: 9780521196239

Book Description

This volume is the first reader on videogames and learning of its kind. Covering game design, game culture, and games as 21st century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers, and writers in the emerging field of games and learning – including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin, and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.

Editorial Reviews

Book Description

Leaders in the field provide an introduction to video games and learning, including essays on game design and game culture.

About the Author

Constance Steinkuehler is an Assistant Professor of Educational Communications and Technology at the University of Wisconsin, Madison. She is currently on leave to serve as a Senior Policy Analyst at the Office of Science and Technology Policy in the Executive Office of the President to advise on national initiatives related to games and learning.

Kurt Squire is an Associate Professor of Educational Communications and Technology at the University of Wisconsin, Madison. He is the Director of the Educational Research Integration Area at the Morgridge Institute for Research, a design and research lab that makes scientific discovery visible through the development of games and simulations for public understanding.

Sasha Barab is a Professor in the Teachers College at Arizona State University, where he also holds the Pinnacle West Presidential Chair and is a Founding Senior Scientist and Scholar of the Learning Sciences Institute.

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