
Game Data Science
Author(s): Magy Seif El-Nasr (Author), Truong-Huy D. Nguyen (Author), Alessandro Canossa (Author), Anders Drachen (Author)
- Publisher: OUP Oxford
- Publication Date: 14 Oct. 2021
- Language: English
- Print length: 416 pages
- ISBN-10: 0192897888
- ISBN-13: 9780192897886
Book Description
Organized into chapters that integrate laboratory and game data examples, this book provides a unique resource to train and educate both industry professionals and academics about the use of game data science, with practical exercises and examples on how such processes are implemented and used in academia and industry, interweaving theoretical learning with practical application throughout.
Editorial Reviews
Review
The book is certainly invaluable.
Game Data Science offers a practical guide to the currently available analytical tools. It will establish itself as foundational work in the field. ― Christopher Bartel, MetascienceThe book is certainly invaluable.
Game Data Science offers a practical guide to the currently available analytical tools. It will establish itself as a foundational work in the field. ― Christopher Bartel, MetascienceAbout the Author
Truong-Huy Nguyen is currently working at Google as a Software Engineer. Before making the move to the tech industry, he was an assistant professor at the Department of Computer and Information Science at Fordham University, New York, NY. He received his PhD in Computer Science from the National University of Singapore. His research focuses on discovering how humans make decisions and form strategies and tactics from behavioral data, as well as building experimental and practical applications to leverage such insights. His research work lies at the cross-junction of machine learning, artificial intelligence, and behavior analytics, with favorite applications being games and robotics.
Dr. Alessandro Canossa has been straddling between the game industry and academia for many years. He has been Assistant Professor at the IT University of Copenhagen, Associate Professor at Northeastern University in Boston and he’s now Professor at the Royal Danish Academy of Fine Arts. In his research, he employs psychological theories of personality, perception, motivation and emotion to design games with the purpose of investigating individual differences in behavior among users of digital entertainment. He’s now involved with Modl.AI, a company providing AI services to the game industry, where he’s exploring how to triangulate data-driven insights with surveys and lab observations to advance the field of predictive analytics.
Anders Drachen, PhD, is Professor at the University of York and Communications Director at the Department of Computer Science. He is co-director of the Digital Creativity Labs (digitalcreativity.ac.uk/), a UK Digital Economy Hub and World Centre for Excellence. He is recognized as one of the world’s most influential people in business intelligence in the Creative industries, and a core innovator in the domain with 140+ publications across game analytics and games user research. His work has assisted major international game publishers, as well as SMEs, make better decisions based on their data.
Wow! eBook

