Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games

Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games book cover

Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games

Author(s): Keith Zizza (Author)

  • Publisher: Focal Press
  • Publication Date: 3 July 2023
  • Edition: 1st
  • Language: English
  • Print length: 282 pages
  • ISBN-10: 103211195X
  • ISBN-13: 9781032111957

Book Description

Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.

Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand.

This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.

Editorial Reviews

Review

“With his Game Audio Fundamentals, Keith Zizza has delivered a solid, hands-on book that touches on all the important aspects of creating sound and music for video games!”

Brian Schmidt, Game Composer/Sound Designer, Executive Director of GameSoundCon

About the Author

Keith Zizza is a game audio instructor and lecturer at Worcester Polytechnic Institute, with over 25 years of professional experience as a game audio designer for studios and publishers such as SEGA, Marvel, EA, and Ubisoft.

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