Foundations of Game Engine Development, Volume 2: Rendering

Foundations of Game Engine Development, Volume 2: Rendering book cover

Foundations of Game Engine Development, Volume 2: Rendering

Author(s): Eric Lengyel (Author)

  • Publisher: Terathon Software LLC
  • Publication Date: 26 July 2019
  • Language: English
  • Print length: 411 pages
  • ISBN-10: 0985811757
  • ISBN-13: 9780985811754

Book Description

This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

View on Amazon

未经允许不得转载:Wow! eBook » Foundations of Game Engine Development, Volume 2: Rendering