Foundations of Game Engine Development, Volume 1: Mathematics

Foundations of Game Engine Development, Volume 1: Mathematics book cover

Foundations of Game Engine Development, Volume 1: Mathematics

Author(s): Eric Lengyel (Author)

  • Publisher: Terathon Software LLC
  • Publication Date: 11 Sept. 2016
  • Edition: 1st
  • Language: English
  • Print length: 200 pages
  • ISBN-10: 0985811749
  • ISBN-13: 9780985811747

Book Description

The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

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