Expressive Processing – Digital Fictions, Computer Games, and Software Studies

Expressive Processing – Digital Fictions, Computer Games, and Software Studies book cover

Expressive Processing – Digital Fictions, Computer Games, and Software Studies

Author(s): Noah Wardrip–fruin (Author), Matthew Fuller (Author), Lev Manovich (Author)

  • Publisher: MIT Press
  • Publication Date: 2 Mar. 2012
  • Language: English
  • Print length: 504 pages
  • ISBN-10: 0262517531
  • ISBN-13: 9780262517539

Book Description

From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media.

What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough―or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential.

Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.

Editorial Reviews

Review

I highly recommend this book to digital media–games, movies, and fiction–creators, AI students, and engineers.

Computing Reviews

In Wardrip-Fruin’s Expressive Processing, the field of ‘interactive entertainment’ comes of age; its theories and methods are native to its medium, rather than borrowed from literature, film, or history….Required reading.

JAC

The perfect volume to begin the new publication series in software studies…. Inspiring.

Game Studies

Through insightful examinations of media ranging from simulations to computer games, the author presents an intriguing and cogent argument…. Recommended.

Choice

Wardrip-Fruin has given us an arsenal of rhetorical firepower and a powerful set of examples for how one might teach algorithmic literacy across the curriculum without delving into the syntax of any particular programming language.

Digital Humanities Quarterly

About the Author

Noah Wardrip-Fruin is Professor in the Department of Computer Science at the University of California, Santa Cruz. He is the coeditor of four collections published by the MIT Press: with Nick Montfort, The New Media Reader (2003); with Pat Harrigan, First Person: New Media as Story, Performance, and Game (2004), Second Person: Role-Playing and Story in Games and Playable Media (2007), and Third Person: Authoring and Exploring Vast Narratives (2009).

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