XR Development with Unity: A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

XR Development with Unity: A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity book cover

XR Development with Unity: A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

Author(s): Anna Braun (Author), Raffael Rizzo (Author)

  • Publisher: Packt Publishing
  • Publication Date: 30 Nov. 2023
  • Language: English
  • Print length: 284 pages
  • ISBN-10: 1805128124
  • ISBN-13: 9781805128120

Book Description

Create VR, AR, and MR experiences with the help of step-by-step tutorials on VR and AR simulators, interactivity, sound and visual effects, along with advanced XR techniques such as multiplayer integration

Key Features

  • Create impressive XR projects without the need to own expensive VR headsets
  • Explore Unity XR features and techniques such as hand-tracking and plane detection using the XR Interaction Toolkit and AR Foundation
  • Bring your XR projects to life with step-by-step explanations along with practical examples
  • Purchase of the print or Kindle book includes a free PDF eBook

Book Description

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way.

This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities.

By the end of this book, you’ll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.

What you will learn

  • Get started with Unity by building your own 3D project
  • Explore the XR Interaction Toolkit and AR Foundation, as well as test XR applications on your PC
  • Find out how to deploy XR projects on different platforms
  • Build interactive XR apps with increasing degrees of complexity by leveraging C# scripting
  • Create a fully immersive VR drum scene by using Unity’s audio and particle systems
  • Add advanced XR techniques such as hand-tracking, gaze-tracking, and multiplayer capabilities to your XR apps

Who this book is for

This book is for students, developers, researchers, and professionals with a background in computer science. Business analysts, PMs, and other management professionals and executives will also benefit from this book. If you have basic knowledge of programming and are looking to gain expertise in creating virtual reality and augmented reality applications in Unity, then this book is for you. While having experience as a VR game player with basic programming knowledge can enhance your understanding of the content, it is not a prerequisite.

Table of Contents

  1. Introduction to XR and Unity
  2. The Unity Editor and Scene Creation
  3. VR Development in Unity
  4. AR Development in Unity
  5. Building Interactive VR Experiences
  6. Building Interactive AR Experiences
  7. Adding Sound and Visual Effects
  8. Building Advanced XR Techniques
  9. Best Practices and Future Trends in XR Development

Editorial Reviews

Review

“As a Unity Certified Expert and Instructor, diving into XR Development with Unity: A Beginner’s Guide was a refreshing experience. This book is a hidden treasure for anyone eager to get a taste for the realm of Extended Reality (XR) using Unity.

The journey begins with a succinct history of XR, offering just the right amount of context for beginners. It’s like a quick time travel through XR’s evolution, setting the stage for what’s to come.

Then, we get a friendly walkthrough of Unity. It’s straightforward and clear, perfect for those new to the platform. The book shines in demystifying the differences between virtual reality and augmented reality in Unity, a crucial distinction for newcomers.

What I appreciate is how the book shows how to use the available project samples and built-in simulators for AR and VR. It’s a smart move, allowing beginners to experiment and learn without the need for advanced equipment. The approach to teaching is just right―it starts with creating interactions in a non-intimidating way, without code, before easing into scripting. It’s like learning to swim with floaties before diving into the deep end!

The chapter on sound is a delightful inclusion. Sound is a key player in bringing XR experiences to life, and the book acknowledges this beautifully.

And for those who like to peek into the future, the book doesn’t hold back. It ventures into advanced topics like hand tracking and gaze tracking, making it a valuable resource even as your skills grow. It also does a great job of acknowledging all of the different areas of our life where XR is showing up. It’s a lot more than games!

In conclusion, XR Development with Unity is a well-crafted guide that I wholeheartedly recommend. Whether you’re just starting out or already dabbling in XR, this book is a great companion on your development journey.”

Jason Harrison, Unity Certified Expert / Unity Certified Instructor, Sr. Engineering Manager at Salesforce and Tech Advisory Board member at Packt

About the Author

Anna Braun is a Unity expert, who is specialized in creating XR applications. At Deutsche Telekom, Anna has developed XR prototypes in Unity. One prototype enabled warehouse workers to find commodities more easily through the use of special location data and Augmented Reality. At Fraunhofer, Anna specialized in Hand-Tracking and worked on a VR education platform. Her master’s degree in Extended Reality has a special focus on Eye Tracking, Deep Learning, and Computer Graphics. She is a published author in the tech space and regularly speaks at conferences hosted by academia or non-profits like the Mozilla Foundation. Anna co-founded a company that offers XR consulting and development.

Raffael Rizzo is a XR developer and Unity expert. During his work at Deutsche Telekom, he consulted companies on the use of digital twins and implemented augmented reality wayfinding solutions. At Fraunhofer IGD, Raffael worked on a VR education platform. He developed a VR training program for a soccer academy to test the children’s reaction times. For the same academy, Raffael created an application that uses computer vision and machine learning to automatically evaluate ball juggling. His master’s degree in Extended Reality encompasses Rendering, Computer Vision, Machine Learning, and 3D Visualization. Raffael co-founded a company specializing in XR consulting and development.

View on Amazon

未经允许不得转载:Wow! eBook » XR Development with Unity: A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity