
Coding Roblox Games Made Easy: Create, Publish, and Monetize your games on Roblox: The ultimate guide to creating games with Roblox Studio and Luau programming 2nd Edition
Author(s): Zander Brumbaugh (Author)
- Publisher: Packt Publishing
- Publication Date: 6 Jun. 2022
- Edition: 2nd
- Language: English
- Print length: 302 pages
- ISBN-10: 1803234679
- ISBN-13: 9781803234670
Book Description
A new 3rd edition of the book is now available!
Purchase of the print or Kindle book includes a free eBook in PDF format.
Key Features
- Begin coding in Luau: build player avatars, battlefields, game physics, countdown timers, and more
- Learn tips, tricks, best practices, and advanced Roblox coding techniques to create 3D games
Book Description
“I read/worked through the book with my kids to build a game together and I highly recommend pre-teens, teens, and tweens to pick this up as their first book to coding games”
-James W. Y III, Technology Integration Specialist at Old Bridge Township Public Schools
“…a must-read, must-practice essential book for anyone getting started with building games on Roblox using Luau programming…”
-Frederic Markus, President, Feerik Games (Ex-Ubisoft, Nintendo, Rockstar, Disney, LucasArts, and Epic Games)
“..includes everything from Roblox Studio menus, the basics of the Luau scripting language, how to tie in real-world (or any world!) physics into your experience of marketing your game as well as some great ideas for where to go next.”
-Jay Sebastian, Computer Scientist and Adjunct Lecturer in AI for Games and Simulation
Roblox isn’t just popular; it’s incredibly popular, featuring more than 54 million active players per day. Any experience imaginable can be created on Roblox.
Coding Roblox Games Made Easy, 2nd Edition, is a go-to guide for anyone at any age looking to get started with building a game on Roblox using Luau programming. In just about 300 pages, you’ll learn the basics of Luau programming, build two end-to-end games, add customizations to finally publish and monetize them.
The bonus chapter ‘50 Cool Things to do in Roblox’ is a perfect end to your learning journey with information nuggets presented with examples to save your time when coding, animating, building avatars, using Robux and so much more.
Join Zander, 19-year-old Roblox developer and programmer on this game-development journey and bring your ideas to life
What you will learn
- Use Roblox Studio and other free resources
- Learn coding in Luau: basics, game systems, physics manipulation, etc
- Test, evaluate, and redesign to create bug-free and engaging games
- Use Roblox programming and rewards to make your first game
- Move from lobby to battleground, build avatars, locate weapons to fight
- Character selection, countdown timers, locate escape items, assign rewards
- Master the 3 Ms: Mechanics, Monetization, Marketing (and Metaverse)
- 50 cool things to do in Roblox
Who this book is for
This book is for anyone interested in learning the fundamentals of Luau programming and Roblox Studio and needs direction to build and share games.
The book requires no prior knowledge of game development.
Table of Contents
- Introducing Roblox Development
- Knowing Your Work Environment
- Introduction to Luau
- Roblox Programming Scenarios
- Creating an Obby
- Creating a Battle Royale Game
- The Three Ms
- 50 Cool Things to Do on Roblox
Editorial Reviews
Review
“Zander’s book does what it says. Writing good, secure, stable, maintainable software is no small feat and yet it becomes much, much easier by following his numerous pieces of advice. You will learn a lot about game making in Roblox too. A must-read, must-practice essential book.”
—
Frederic Markus, President, Feerik Games (Ex-Ubisoft, Nintendo, Rockstar, Disney, LucasArts, and Epic Games)
“In the second edition of Coding Roblox Games Made Easy, Zander Brumbaugh has made a great book even better. This book will introduce the aspiring Roblox developer to everything from Roblox Studio menus, the basics of the Luau scripting language, how to tie in real-world (or any world!) physics into your experience to marketing your game as well as some great ideas for where to go next. I strongly recommend this book to anyone interested in getting started with developing their own Roblox experiences!”
—
Jay Sebastian, Computer Scientist and Adjunct Lecturer in AI for Games and Simulation
“The second edition of this already brilliant book is the go-to guide for anyone at any age looking to get started with building a game on Roblox. The book goes beyond the science and introduces you to the art of game development. It involves mentally preparing yourself to be a game developer and flexibly controlling your pacing whenever you want. Brumbaugh’s book educates you with interactive and relatable methods, getting you started without fear in the ever-growing but small world of game development.”
— Arthur Trusov, Founder, Trusov LLC; Creative Consultant, Gamefam
“This is a step-by-step guide for anyone who wants to build their first game on Roblox (I read/worked through the book with my kids to build a game together). Highly recommend for pre-teens, teens, and tweens to pick this up as their first book to coding games.
Zander does an excellent job of speaking to the new Roblox coder. The book breaks down the aspects necessary to code your own games from scratch with ease and teaches the fundamentals of Luau coding. From chapter to chapter, you’ll be able to build skills that will impress even the seasoned game developer.”
—
James W. Y III, Technology Integration Specialist at Old Bridge Township Public Schools
About the Author
Zander Brumbaugh is an independent programmer, project manager, and game designer. The games he has made or contributed to have been played more than 300 million times. He has created popular games including Anime Lifting Simulator, My Salon, Munching Masters, Power Simulator amongst others. Zander currently attends the University of Washington and is part of the Paul G. Allen School of Computer Science and Engineering. At the time of writing, Zander is 19 years old.
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