Beginning Game Level Design

Beginning Game Level Design book cover

Beginning Game Level Design

Author(s): John Feil (Author), Marc Scattergood (Author)

  • Publisher: Cengage Learning Ptr
  • Publication Date: January 1, 2005
  • Edition: 1st
  • Language: English
  • Print length: 232 pages
  • ISBN-10: 1592004342
  • ISBN-13: 9781592004348

Book Description

This overview of the skills and basic tools required to produce high quality levels in game environments focuses on design aesthetics, what makes "good levels" and how to create them, and how users can transfer these skills into a job as a level designer. Original. (Beginner)

Editorial Reviews

About the Author

John Feil is a game industry veteran whose duties have spanned from quality assurance, to technical writing, and finally to level designer and designer. He's worked on such titles as Star Wars: Jedi Starfighter and Star Wars: Battle for Naboo, as well as a host of other Star Wars titles. Currently, John is a member of the board of directors for the International Game Developer's Association (IGDA), and was recently a designer/implementer on Microsoft Game Studio's cancelled massively multiplayer game, Mythica.

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