
Beginning Java SE 6 Game Programming 3rd Edition
Author(s): Jonathan Harbour (Author)
- Publisher: Cengage Learning PTR
- Publication Date: January 18, 2011
- Edition: 3rd
- Language: English
- Print length: 398 pages
- ISBN-10: 9781435458086
- ISBN-13: 9781435458086
Book Description
BEGINNING JAVA SE 6 GAME PROGRAMMING, THIRD EDITION is perfect for beginner level game programmers with some Java experience who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6. Written in simple language, the book teaches each new skill using engaging tutorials in which you’ll write short programs that demonstrate the topics being covered to reinforce what you’ve just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. You’ll begin with the basics of writing a simple game using vector graphics, move on to utilizing Java’s advanced library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on the web. And you’ll be able to use the skills and techniques you’ve learned to create your own games to play and share. All you need to get started is a basic understanding of Java and your imagination!
Editorial Reviews
From the Author
Part I – Java For Beginners
Chapter 1 – Getting Started With Java
Chapter 2 – Java Programming Essentials
Chapter 3 – Creating Your First Java Game
Part II – Java Game Programming
Chapter 4 – Vector-Based Graphics
Chapter 5 – Bitmap-Based Graphics
Chapter 6 – Simple Sprites
Chapter 7 – Animated Sprites
Chapter 8 – Keyboard and Mouse Input
Chapter 9 – Sound Effects and Music
Chapter 10 – Timing and the Game Loop
Part III – The Galactic War Project
Chapter 11 – Galactic War: From Vectors to Bitmaps
Chapter 12 – Galactic War: Sprites and Collision Boxes
Chapter 13 – Galactic War: Squashed By Space Rocks
Chapter 14 – Galactic War: Entity Management
Chapter 15 – Galactic War: Finishing the Game
Chapter 16 – Galactic War: Web Deployment
Chapter 1 – Getting Started With Java
Chapter 2 – Java Programming Essentials
Chapter 3 – Creating Your First Java Game
Part II – Java Game Programming
Chapter 4 – Vector-Based Graphics
Chapter 5 – Bitmap-Based Graphics
Chapter 6 – Simple Sprites
Chapter 7 – Animated Sprites
Chapter 8 – Keyboard and Mouse Input
Chapter 9 – Sound Effects and Music
Chapter 10 – Timing and the Game Loop
Part III – The Galactic War Project
Chapter 11 – Galactic War: From Vectors to Bitmaps
Chapter 12 – Galactic War: Sprites and Collision Boxes
Chapter 13 – Galactic War: Squashed By Space Rocks
Chapter 14 – Galactic War: Entity Management
Chapter 15 – Galactic War: Finishing the Game
Chapter 16 – Galactic War: Web Deployment
Source code for the projects in this book may be downloaded from the online resources provided.
About the Author
Jon Harbour has been programming video games since the 1980s. His first video game system was an Atari 2600 which he played with disassembled on the floor of his room as a kid. He has written on languages and subjects that include: C++, C#, Basic, Java, DirectX, Allegro, Lua, DarkBasic, XNA Game Studio, Pocket PC, Nintendo GBA, and game console hacking. He is the author of Visual Basic Game Programming for Teens, 3rd Edition; Visual C# Game Programming for Teens; Beginning Game Programming, 3rd Edition; Multi-Threaded Game Engine Design and XNA Game Studio 4.0 for Xbox 360 Developers. Visit his blog and forum at jharbour.com.
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