Beginning DirectX 11 Game Programming

Beginning DirectX 11 Game Programming book cover

Beginning DirectX 11 Game Programming

Author(s): Allen Sherrod (Author), Wendy Jones (Author)

  • Publisher: Cengage Learning Ptr
  • Publication Date: May 15, 2011
  • Edition: 1st
  • Language: English
  • Print length: 372 pages
  • ISBN-10: 1435458958
  • ISBN-13: 9781435458956

Book Description

Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video game programming and development. Written specifically for the beginner programmer, this book uses step-by-step instructions to teach the basics of DirectX 11 and introduces skills that can be applied to creating games for PCs and game console platforms such as the Xbox 360. Updated for all the newest DirectX 11 technology, this book includes coverage of improved professional coding practices, an overview of the latest DirectX components and tools, sprites, text and font rendering, 3D character rendering, cameras, audio, shaders and effects, and much more. By the time you reach the end of this book, you will have had enough experience with DirectX 11 that you should be able to explore making simple video games and demos. From there, you can progress toward making more complex games and demos until you find yourself able to complete and release your own PC or console games.

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