
Autodesk Maya 2013 Essentials
Author(s): Paul Naas (Author)
- Publisher: Sybex
- Publication Date: 1 Jun. 2012
- Language: English
- Print length: 304 pages
- ISBN-10: 1118167740
- ISBN-13: 9781118167748
Book Description
Recommnded text for those preparing for the Maya Associate exam
Maya, the industry–leading 3D animation and effects software used in movies, games, cartoons, and commercials, is challenging to learn. This full–color guide features approachable, hands–on exercises and additional task–based tutorials that allow new users to quickly become productive with the program and familiar with its workflow in a professional environment. You′ll learn the basics of modeling, texturing, animating, and lighting; explore different parts of the production pipeline; and practice on some real–world projects.
- Maya is the 3D animation and effects software used in the film, game, and advertising industries; it′s a complex program and this book gives beginners essential training in Maya basics
- This book is an Autodesk Official Training Guide, recommended for students planning to take the Maya Associate exam
- Provides task–based tutorials and hands–on exercises to get you up to speed and introduce you to production workflows
- Teaches the basics of modeling, texturing, animating, and lighting
- Helps you create simple animations, model with polygons, and add detail with blend shapes and surfaces
- Starting and ending files for the exercises and additional learning tutorials are available online
Autodesk Maya Essentials provides beginners with a solid foundation in Maya 3D software.
Editorial Reviews
From the Back Cover
Learn Autodesk Maya Quickly and Easily
This Autodesk Official Training Guide teaches you thefundamentals of Autodesk Maya. Through step–by–step tutorials,full–color illustrations, and fun, hands–on exercises, thispractical book gets you up to speed on modeling, texturing,animating, lighting, and other core Maya topics. Whether you′re abeginning animator or just updating your skills on the latestversion of the software, this task–based book provides the solidgrounding you need.
Learn these Autodesk Maya essentials and more:
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The Maya 2013 interface, menus, and tools
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Simple animation set keyframes, adjust tangents, andmore
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Modeling with polygons bodies, faces, and cleanup beforerigging
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Adding character with blend shapes and surfaces
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Building bone structure, adding joints, and weighting joints
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Rigging, animating, and lighting basics
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How to render and composite a shot
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The hows and whys of certain techniques and decisions
Explore vertex weighting to create smooth joint bends
Learn step–by–step how to animate your character
This striking Essentials book features:
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Chapter–opening learning objectives
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Step–by–step tutorials
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Four–color screenshots and illustrations
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Essentials and Beyond summaries and additional suggestedexercises
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Downloadable exercise files
About the Author
Paul Naas is a professional animator and educator. Heruns the Multimedia and Computer Graphics Program at CañadaCollege in Redwood City, California, and has done animation workfor companies such as Disney, Cisco, bZillions/C2 Gaming, and theChildren′s Discovery Museum. He is also a professional cartoonartist. He has a Master of Fine Arts in animation from the Academyof Art University, San Francisco.
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