Architectural Approach to Level Design: 2nd Edition

Architectural Approach to Level Design: 2nd Edition book cover

Architectural Approach to Level Design: 2nd Edition

Author(s): Christopher W. Totten (Author)

  • Publisher: A K Peters/CRC Press
  • Publication Date: 8 May 2019
  • Edition: 2nd
  • Language: English
  • Print length: 626 pages
  • ISBN-10: 081536136X
  • ISBN-13: 9780815361367

Book Description

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture.

Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory.

FEATURES

    • Presents case studies that offer insight on modern level design practices, methods, and tools
    • Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics
    • Explores how historical structures can teach us about good level design
    • Shows how to use space to guide or elicit emotion from players
    • Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journals

    Bringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds.

    Editorial Reviews

    Review

    Select Guide Rating

    From the Back Cover

    Thoroughly updated, this book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players..

    View on Amazon

    {“@context}”:”https://schema.org”,”@type”:”Book”,”name”:”Architectural Approach to Level Design: 2nd Edition”,”image”:”https://m.media-amazon.com/images/I/51TIJnH+JQL._SY445_SX342_ML2_.jpg”,”author”:{“@type”:”Person”,”name”:”Christopher W. Totten (Author)”},”publisher”:{“@type”:”Organization”,”name”:”A K Peters/CRC Press”},”datePublished”:”8 May 2019″,”isbn”:”9780815361367″,”numberOfPages”:626,”inLanguage”:”English”,”description”:”Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURESPresents case studies that offer insight on modern level design practices, methods, and toolsPresents perspectives from industry designers, independent game developers, scientists, psychologists, and academicsExplores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from playersIncludes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journalsBringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds.”,”bookEdition”:”2nd”,”url”:”https://www.amazon.co.uk/dp/081536136X/”,”bookFormat”:”http://schema.org/EBook”,”additionalType”:”http://schema.org/PDF”,”fileSize”:”25 MB”,”accessibilityFeature”:[“login required”,”member access only”],”accessibilitySummary”:”PDF version available to authenticated members only. File size: 25 MB.”}

    未经允许不得转载:Wow! eBook » Architectural Approach to Level Design: 2nd Edition