Agency and Media Reception: Experiencing Video Games, Film, and Television: 3 2014th Edition

Agency and Media Reception: Experiencing Video Games, Film, and Television: 3 2014th Edition book cover

Agency and Media Reception: Experiencing Video Games, Film, and Television: 3 2014th Edition

Author(s): Susanne Eichner (Author)

  • Publisher: Springer VS
  • Publication Date: 30 Jan. 2014
  • Edition: 2014th
  • Language: English
  • Print length: 250 pages
  • ISBN-10: 9783658046729
  • ISBN-13: 9783658046729

Book Description

What happens to our sense of agency, our general ability to perform actions in our life worlds, in the course of media reception and appropriation? Whilst considering media communication as a special form of social action, this work reconsiders the key concepts of social action theory, pragmatism, communication theory as well as film, game and television theory. It thus integrates agency as the key to understanding ‘doing media’ and at the same time conceptualizes agency as a specific mode of involvement across media boundaries. This approach amalgamates miscellaneous ideas and conceptions such as interactivity, participation, cognitive control, play or empowerment and applies the theoretical considerations on the basis of textual analyses of the films Inception and The Proposal, the TV shows Lost and I’m a Celebrity and the video games Grand Theft Auto IV and The Walking Dead.

Editorial Reviews

From the Back Cover

What happens to our sense of agency, our general ability to perform actions in our lifeworlds, in the course of media reception and appropriation? Whilst considering media communication as a special form of social action, this work reconsiders the key concepts of social action theory, pragmatism, communication theory, as well as film, game, and television theory. It thus integrates agency as the key to understanding ‘doing media’ and at the same time conceptualizes agency as a specific mode of involvement across media boundaries. This approach amalgamates miscellaneous ideas and conceptions such as interactivity, participation, cognitive control, play or empowerment and applies the theoretical considerations on the basis of textual analyses of the films Inception and The Proposal, the TV shows Lost and I’m a Celebrity and the video games Grand Theft Auto IV, and The Walking Dead.

Contents

-Agency Interdisciplinary

-Interactivity and Play

-From Media Use to Doing Media

-Agency as a Mode of Involvement

-Levels and Points of Agency

-Textuality and Agency – Exemplary Analyses

-The Quality of Agency in the Media

Target Groups

-Researchers and students of Media Studies in general, game studies, film studies, and television studies

The Author

Dr. Susanne Eichner is lecturer at the Academy of Film and Television, Potsdam-Babelsberg (Hochschule für Film und Fernsehen “Konrad Wolf”) in the department of Media Studies.

About the Author

Dr. Susanne Eichner is lecturer at the Academy of Film and Television, Potsdam-Babelsberg (Hochschule für Film und Fernsehen “Konrad Wolf”) in the department of Media Studies.

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