
Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide
Author(s): Christer Kaitila (Author)
- Publisher: Packt Publishing
- Publication Date: 25 Nov. 2011
- Language: English
- Print length: 412 pages
- ISBN-10: 1849691681
- ISBN-13: 9781849691680
Book Description
Written in an informal and friendly manner, the style and approach of this book will take you on an exciting adventure. Piece by piece, detailed examples help you along the way by providing real-world game code required to make a complete 3D video game. Each chapter builds upon the experience and achievements earned in the last, culminating in the ultimate prize – your game! If you ever wanted to make your own 3D game in Flash, then this book is for you. This book is a perfect introduction to 3D game programming in Adobe Molehill for complete beginners. You do not need to know anything about Stage3D/Molehill or Flash 11 in order to take advantage of the examples in this book. This book assumes that you have programming experience in AS3 (Actionscript 3).
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About the Author
The author of this book, Christer Kaitila, B.Sc. is a veteran video game developer with 17 years of professional experience. A hardcore gamer, dad, dungeon master, artist and musician, he never takes himself too seriously and loves what he does for a living: making games! A child of the arcade scene, he programmed his first videogame in the eighties, long before the internet or hard drives existed. The first programming language he ever learned was 6809 assembly language, followed by BASIC, Turbo Pascal, VB, C++, Lingo, PHP, Javascript, and finally Actionscript. He grew up as an elite BBS sysop in the MS-DOS era and was an active member of the demoscene in his teens. He put himself through university by providing freelance software programming services for clients. Since then, he has been an active member of the indie game development community and is known by his fellow indies as Breakdance McFunkypants. Christer frequently joins game jams to keep his skills on the cutting edge of technology, is always happy to help people out with their projects by providing enthusiastic encouragement and plays an active part helping to find bugs in Adobe products that have not yet been made public. Over the years, he has programmed puzzle games, multiplayer RPGs, action titles, shooters, racing games, chat-rooms, persistent online worlds, browser games, and many business applications for clients ranging from 3d displays for industrial devices to simulations made for engineers. He is the curator of a popular news website called www.videogamecoder.com which syndicates news from hundreds of other game developer blogs. He would love to hear from you on twitter (www.twitter.com/McFunkypants) or google+ (www.gplus.to/gamedev) and is always happy to connect with his fellow game developers. His client work portfolio is available at www.orangeview.net and his personal game development blog is www.mcfunkypants.com where you can read more about the indie game community and his recent projects. He lives in Victoria, Canada with his beloved wife and the cutest baby son you’ve ever seen.
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