
The Games that Computers (and Humans) Play: A Non-Technical Introduction to Artificial Intelligence
The Games that Computers (and Humans) Play: A Non-Technical Introduction to Artificial Intelligence (Chapman & Hall...

The Games that Computers (and Humans) Play: A Non-Technical Introduction to Artificial Intelligence (Chapman & Hall...

Robot-Proof: When Machines Have all the Answers, Build Better People Author(s): Vivienne Ming (Author) Publisher: Wiley ...

The AI Engineer’s Guide to Surviving the EU AI Act: Navigating the EU Regulatory Requirements Author(s): Larysa Vi...

Beginning RPG Maker MV Author(s): Darrin Perez (Author) Publisher: Apress Publication Date: June 18, 2016 Edition: 2nd e...

Industrial Internet of Things and Advanced Techniques for Sensor Data Aggregation and Fusion Author(s): Kanak Kalita (Ed...

Python Programming: A Modular Approach Author(s): Sheetal Taneja (Author), Naveen Kumar (Editor) Publication Date: Septe...

Artificial Intelligence and Fuzzy Logic for Next-Generation Intelligent Transportation Systems (Intelligent Data-Driven ...

Game Engine Architecture: Volume I, Foundations and Core Engine Systems Author(s): Jason Gregory (Author) Publisher: CRC...

Responsible Software Engineering: With Real-World Case Studies from Google Author(s): Daniel J. Barrett (Author) Publish...

Adventures In Recreational Mathematics – Volume Ii (Problem Solving In Mathematics And Beyond) Author(s): David Si...