Ultimate Game Design:Building Game Worlds
Tom Meigs(Author)
Editorial Reviews
From the Back Cover
Filled with tips and techniques from veteran game designers at Sony, Blizzard, Disney, LucasArts, Activision, 3DO, and many others!
Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this one-of-a-kind resource. Veteran game developer Tom Meigs covers the foundations of game design, including previsualization, level stubbing and layout, lighting, texturing, behavior scripting, and using particles, and explains in detail each stage of game development and design. Each chapter features an in-depth interview with a game industry expert as well as case a study based on Tom's real-world experiences working on Sony PlayStation games and various other projects. Plus, you'll get priceless advice on how to get into the game development industry now with details on the different types of jobs available.
- Develop a comprehensive previsualization process for your game project
- Create topographic maps and reference drawings for level planning and layout
- Build up your game scenes with lighting, texturing, particles, effects, and audio
- Place actors, props, and items and tune specific camera details
- Lea about game design by genre--sports, fighting, RTS, role-playing, FPS, sims, MMOG, and others
- Script action events using JavaScript, Visual Basic, Python, Perl, and other tools
- Develop and design games for wireless devices including PDAs and mobile phones
- Implement a testing loop
- Lea how to avoid mistakes and set yourself up for success
About the Author
McGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwide
Book Description
Paperback: 368 pages
Publisher: McGraw-Hill Osboe Media; 1 edition (May 27, 2003)
Language: English
ISBN-10: 0072228997
ISBN-13: 9780072228991
Tom Meigs(Author)
Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this one-of-a-kind resource. Veteran game developer Tom Meigs covers the foundations of game design, including previsualization, level stubbing and layout, lighting, texturing, behavior scripting, and using particles, and explains in detail each stage of game development and design. Each chapter features an in-depth interview with a game industry expert as well as case a study based on Tom's real-world experiences working on Sony PlayStation games and various other projects. Plus, you'll get priceless advice on how to get into the game development industry now with details on the different types of jobs available.
- Develop a comprehensive previsualization process for your game project
- Create topographic maps and reference drawings for level planning and layout
- Build up your game scenes with lighting, texturing, particles, effects, and audio
- Place actors, props, and items and tune specific camera details
- Lea about game design by genre--sports, fighting, RTS, role-playing, FPS, sims, MMOG, and others
- Script action events using JavaScript, Visual Basic, Python, Perl, and other tools
- Develop and design games for wireless devices including PDAs and mobile phones
- Implement a testing loop
- Lea how to avoid mistakes and set yourself up for success
About the Author McGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwide
Book Description Paperback: 368 pages
Publisher: McGraw-Hill Osboe Media; 1 edition (May 27, 2003)
Language: English
ISBN-10: 0072228997
ISBN-13: 9780072228991
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