Reimagining Boredom in Classrooms through Digital Game Spaces:Sociomaterial Perspectives (Routledge Research in Education)

Reimagining Boredom in Classrooms through Digital Game Spaces:Sociomaterial Perspectives (Routledge Research in Education)

by: Noreen Dunnett (Author)
Edition:1st

Publication Date: 5 Mar. 2024

Language: English

Print Length: 160 pages

ISBN-10: 1032334541

ISBN-13: 9781032334547

Book Description

This book challenges common understandings of boredom and disengagement in classrooms, taking a relational approach to boredom which looks beyond the usual distinctions between in-school and out-of-school practices.The book explores how a sociomaterial perspective can provide an alteative analysis of boredom as performative, and as a phenomenon assembled in space and time rather than as a psychological attribute of the individual student. This perspective explores the affective experience of leaing and how it is created in the classroom through assemblages of people, technology, objects and environment and the differing relations within them. Drawing on empirical data from a case study which compares formal leaing and digital gaming practices in a group of secondary schools in England, the book suggests that by altering the affordances and constraints available in leaing situations, we can prevent boredom and disengagement emerging in the classroom.This innovative book proposes that the mobility and dynamism of game spaces offer us new ways to re-imagine engagement in leaing and will be of relevance to scholars, researchers and postgraduate students in the fields of teaching and leaing, digital gaming, educational philosophy and educational technology.

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