Online Gaming in India

Online Gaming in India

by: Lovely Dasgupta (Editor),Shameek Sen (Editor)

Publisher:

Edition: 1st

Publication Date: 2024/11/6

Language: English

Print Length: 304 pages

ISBN-10: 1032619198

ISBN-13: 9781032619194

Book Description

This book offers a comprehensive overview from diverse perspectives of online gaming technology, policy, and experiments to understand and review the Indian approach. It starts with the technological viewpoint on the goveance and regulation of online gaming and includes the Indian experiment in goveing and regulating it. The book brings a nuanced approach related to the perspectives of various stakeholders, the players, the developers, the gamers, the regulators, the law enforcement agencies, the industry and most importantly, the consumers, who are also the intended audience of the work.Present a holistic view of the online gaming industry from technical, legal and policymaking perspectivesOffers critical technical highlights include Online transactions, online games ecosystem, online games varied platforms, web3, metaverse, AI and Fantasy GamesIncludes a comparative analysis to evaluate better the laws, rules, and regulations and the goveance of online gaming in IndiaEncapsulates the Indian experience in intervening and streamlining the online gaming industryThe book is for Professionals and scholars in the fields of Online Gaming in computer science, Law, and other related discipline. It also serves as a textbook for students for Online Gaming courses.

About the Author

This book offers a comprehensive overview from diverse perspectives of online gaming technology, policy, and experiments to understand and review the Indian approach. It starts with the technological viewpoint on the goveance and regulation of online gaming and includes the Indian experiment in goveing and regulating it. The book brings a nuanced approach related to the perspectives of various stakeholders, the players, the developers, the gamers, the regulators, the law enforcement agencies, the industry and most importantly, the consumers, who are also the intended audience of the work.Present a holistic view of the online gaming industry from technical, legal and policymaking perspectivesOffers critical technical highlights include Online transactions, online games ecosystem, online games varied platforms, web3, metaverse, AI and Fantasy GamesIncludes a comparative analysis to evaluate better the laws, rules, and regulations and the goveance of online gaming in IndiaEncapsulates the Indian experience in intervening and streamlining the online gaming industryThe book is for Professionals and scholars in the fields of Online Gaming in computer science, Law, and other related discipline. It also serves as a textbook for students for Online Gaming courses.

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