Learning Design Patterns with Unity: Learn the secret of popular design patterns while building fun, efficient games in Unity 2023 and C#


Learning Design Patterns with Unity: Learn the secret of popular design patterns while building fun, efficient games in Unity 2023 and C#
by: Harrison Ferrone (Author)
Publisher: Packt Publishing – ebooks Account
Publication Date: 2024/5/31
Language: English
Print Length: 676 pages
ISBN-10: 180512028X
ISBN-13: 9781805120285
Book Description
Build optimized games & elevate your skills with popular software design patterns in Unity 2023 and C#!Purchase of the print or Kindle book includes a free eBook in PDF formatKey FeaturesCraft engaging Unity 2023 games while mastering design patterns like Singleton, Object Pool, and moreWrite clean, reusable C# code using creational, behavioral, and structural patterns, tailored for the game development environmentGo beyond basic design pattern usage and learn to customize and extend them for your unique game design needsBook DescriptionStruggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you’ll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you’ll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You’ll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns. What you will learnImplement a persistent game manager using the Singleton patternSpawn projectiles efficiently with Object Pooling for optimized performanceBuild a flexible crafting system using the Factory Method patternDesign an undo/redo system for player movement with the Command patternImplement a state machine to control a two-person battle systemModify existing character objects with special abilities using the Decorator patternWho this book is forThis book is your perfect companion if you’re a Unity game developer looking to level up your C# skills and embrace industry standards for building robust games. Knowledge of Unity and basic C# programming is recommended. Table of ContentsPriming the System Managing Access with the Singleton PatternSpawning Enemies with the Prototype Pattern Creating Items with the Factory Method Pattern Building a Crafting System with the Abstract Factory PatternAssembling Support Characters with the Builder Pattern Managing Performance and Memory with Object PoolingBinding Actions with the Command Pattern Decoupling Systems with the Observer PatternControlling Behavior with the State Pattern Adding Features with the Visitor Pattern Swapping Algorithms with the Strategy PatternMaking Monsters with the Type Object Pattern Taking Data Snapshots with the Memento Pattern Dynamic Upgrades with the Decorator PatternConverting Incompatible Classes with the Adapter PatternSimplifying Subsystems with the Façade Pattern Generating Terrains with the Flyweight Pattern Global Access with the Service Locator Pattern The Road Ahead
About the Author
Build optimized games & elevate your skills with popular software design patterns in Unity 2023 and C#!Purchase of the print or Kindle book includes a free eBook in PDF formatKey FeaturesCraft engaging Unity 2023 games while mastering design patterns like Singleton, Object Pool, and moreWrite clean, reusable C# code using creational, behavioral, and structural patterns, tailored for the game development environmentGo beyond basic design pattern usage and learn to customize and extend them for your unique game design needsBook DescriptionStruggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you’ll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you’ll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You’ll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns. What you will learnImplement a persistent game manager using the Singleton patternSpawn projectiles efficiently with Object Pooling for optimized performanceBuild a flexible crafting system using the Factory Method patternDesign an undo/redo system for player movement with the Command patternImplement a state machine to control a two-person battle systemModify existing character objects with special abilities using the Decorator patternWho this book is forThis book is your perfect companion if you’re a Unity game developer looking to level up your C# skills and embrace industry standards for building robust games. Knowledge of Unity and basic C# programming is recommended. Table of ContentsPriming the System Managing Access with the Singleton PatternSpawning Enemies with the Prototype Pattern Creating Items with the Factory Method Pattern Building a Crafting System with the Abstract Factory PatternAssembling Support Characters with the Builder Pattern Managing Performance and Memory with Object PoolingBinding Actions with the Command Pattern Decoupling Systems with the Observer PatternControlling Behavior with the State Pattern Adding Features with the Visitor Pattern Swapping Algorithms with the Strategy PatternMaking Monsters with the Type Object Pattern Taking Data Snapshots with the Memento Pattern Dynamic Upgrades with the Decorator PatternConverting Incompatible Classes with the Adapter PatternSimplifying Subsystems with the Façade Pattern Generating Terrains with the Flyweight Pattern Global Access with the Service Locator Pattern The Road Ahead

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