Leaing Video Game Design on the Tabletop

Leaing Video Game Design on the Tabletop

by:Ethan Ham (Author)

Publisher:CRC Press

Edition:2nd

Publication Date: 2024/10/24

Language:English

Print Length:356 pages

ISBN-10:1032102977

ISBN-13:9781032102979

Book Description

Lea the mechanics that take your game from an idea to a playable product.Do you aspire to be a game designer but aren’t sure where to begin? Leaing Video Game Design on the Tabletop guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create.Leaing to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation.The Second Edition includes:Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the bookIntegrated game design exercises, chapter leaing objectives, and in-text sidebars to provide further examples to apply directly to your game creation processEssays from professional tabletop and video game designers in which they describe their professional joueys and design philosophies.

About the Author

Lea the mechanics that take your game from an idea to a playable product.Do you aspire to be a game designer but aren’t sure where to begin? Leaing Video Game Design on the Tabletop guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create.Leaing to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation.The Second Edition includes:Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the bookIntegrated game design exercises, chapter leaing objectives, and in-text sidebars to provide further examples to apply directly to your game creation processEssays from professional tabletop and video game designers in which they describe their professional joueys and design philosophies.

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