
Leaing Design Pattes with Unity:Lea the secret of popular design pattes while building fun, efficient games in Unity 2023 and C#
by: Harrison Ferrone (Author)
Publisher: Packt Publishing - ebooks Account
Publication Date: 2024/5/31
Language: English
Print Length: 676 pages
ISBN-10: 180512028X
ISBN-13: 9781805120285
Book Description
Build optimized games & elevate your skills with popular software design pattes in Unity 2023 and C#!Purchase of the print or Kindle book includes a free eBook in PDF formatKey FeaturesCraft engaging Unity 2023 games while mastering design pattes like Singleton, Object Pool, and moreWrite clean, reusable C# code using creational, behavioral, and structural pattes, tailored for the game development environmentGo beyond basic design patte usage and lea to customize and extend them for your unique game design needsBook DescriptionStruggling to write maintainable and clean code for your Unity games? Look no further! Leaing Design Pattes with Unity empowers you to haess the fullest potential of popular design pattes while building exciting Unity projects. Through hands-on game development, you'll master creational pattes like Prototype to efficiently spawn enemies and delve into behavioral pattes like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design pattes. What you will leaImplement a persistent game manager using the Singleton patteSpawn projectiles efficiently with Object Pooling for optimized performanceBuild a flexible crafting system using the Factory Method patteDesign an undo/redo system for player movement with the Command patteImplement a state machine to control a two-person battle systemModify existing character objects with special abilities using the Decorator patteWho this book is forThis book is your perfect companion if you're a Unity game developer looking to level up your C# skills and embrace industry standards for building robust games. Knowledge of Unity and basic C# programming is recommended. Table of ContentsPriming the System Managing Access with the Singleton PatteSpawning Enemies with the Prototype Patte Creating Items with the Factory Method Patte Building a Crafting System with the Abstract Factory PatteAssembling Support Characters with the Builder Patte Managing Performance and Memory with Object PoolingBinding Actions with the Command Patte Decoupling Systems with the Observer PatteControlling Behavior with the State Patte Adding Features with the Visitor Patte Swapping Algorithms with the Strategy PatteMaking Monsters with the Type Object Patte Taking Data Snapshots with the Memento Patte Dynamic Upgrades with the Decorator PatteConverting Incompatible Classes with the Adapter PatteSimplifying Subsystems with the Façade Patte Generating Terrains with the Flyweight Patte Global Access with the Service Locator Patte The Road Ahead
About the Author
Build optimized games & elevate your skills with popular software design pattes in Unity 2023 and C#!Purchase of the print or Kindle book includes a free eBook in PDF formatKey FeaturesCraft engaging Unity 2023 games while mastering design pattes like Singleton, Object Pool, and moreWrite clean, reusable C# code using creational, behavioral, and structural pattes, tailored for the game development environmentGo beyond basic design patte usage and lea to customize and extend them for your unique game design needsBook DescriptionStruggling to write maintainable and clean code for your Unity games? Look no further! Leaing Design Pattes with Unity empowers you to haess the fullest potential of popular design pattes while building exciting Unity projects. Through hands-on game development, you'll master creational pattes like Prototype to efficiently spawn enemies and delve into behavioral pattes like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design pattes. What you will leaImplement a persistent game manager using the Singleton patteSpawn projectiles efficiently with Object Pooling for optimized performanceBuild a flexible crafting system using the Factory Method patteDesign an undo/redo system for player movement with the Command patteImplement a state machine to control a two-person battle systemModify existing character objects with special abilities using the Decorator patteWho this book is forThis book is your perfect companion if you're a Unity game developer looking to level up your C# skills and embrace industry standards for building robust games. Knowledge of Unity and basic C# programming is recommended. Table of ContentsPriming the System Managing Access with the Singleton PatteSpawning Enemies with the Prototype Patte Creating Items with the Factory Method Patte Building a Crafting System with the Abstract Factory PatteAssembling Support Characters with the Builder Patte Managing Performance and Memory with Object PoolingBinding Actions with the Command Patte Decoupling Systems with the Observer PatteControlling Behavior with the State Patte Adding Features with the Visitor Patte Swapping Algorithms with the Strategy PatteMaking Monsters with the Type Object Patte Taking Data Snapshots with the Memento Patte Dynamic Upgrades with the Decorator PatteConverting Incompatible Classes with the Adapter PatteSimplifying Subsystems with the Façade Patte Generating Terrains with the Flyweight Patte Global Access with the Service Locator Patte The Road Ahead
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