Isometric Game Programming with DirectX 7.0

Isometric Game Programming with DirectX 7.0 w/CD book cover

Isometric Game Programming with DirectX 7.0 w/CD

Author(s): Ernest Pazera (Author)

  • Publisher: Muska & Lipman/Premier-Trade
  • Publication Date: March 1, 2002
  • Edition: 1st
  • Language: English
  • Print length: 736 pages
  • ISBN-10: 0761530894
  • ISBN-13: 9780761530893

Book Description

Isometric Game Programming with DirectX takes you from zero to DirectX, literally! Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You’ll then move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D.This book is a comprehensive Isometric game programming guide ideal for any serious game developer!

Editorial Reviews

About the Author

Ernest Pazera is a self-taught programmer, starting at age 13 with a TRS-80. Within a month Mr. Pazera was writing video games. By age 15, he realized that he could be happy with nothing less than being a game programmer. He is one of the developers who helped create one of the most popular and respected game development sites on the Web—www.gamedev.net. He is a moderator of an isometric/hexagonal forum on the site and has extensive experience with game development. Ernest is the author of Isometric Game Programming with DirectX 7.0 from Premier Press.

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