Game Design Deep Dive: Shooters

Game Design Deep Dive:Shooters

by: Joshua Bycer (Author)

Publisher:

Edition: 1st

Publication Date: 2024/9/11

Language: English

Print Length: 230 pages

ISBN-10: 1032581166

ISBN-13: 9781032581163

Book Description

This entry in the Game Design Deep Dive series takes a look at the shooter genre:one that has grown with the times and whose influence can be felt from indie teams to major studios. Joshua Bycer breaks down the 30‑plus‑year history of one of the most popular genres of the games industry to educate readers on how to design their own. This book is suitable for students and designers to lea about one of the most popular genres on the market.Key features:Discusses reflex‑driven design and the challenges and balances that go into single and multiplayer gameplayProvides a breakdown of what gunplay is and how to make your FPS design popDraws from examples across the industryExamines the design and philosophies that went into many of the best shooters released in the past 30 years

About the Author

This entry in the Game Design Deep Dive series takes a look at the shooter genre:one that has grown with the times and whose influence can be felt from indie teams to major studios. Joshua Bycer breaks down the 30‑plus‑year history of one of the most popular genres of the games industry to educate readers on how to design their own. This book is suitable for students and designers to lea about one of the most popular genres on the market.Key features:Discusses reflex‑driven design and the challenges and balances that go into single and multiplayer gameplayProvides a breakdown of what gunplay is and how to make your FPS design popDraws from examples across the industryExamines the design and philosophies that went into many of the best shooters released in the past 30 years

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