Battlefields of Negotiation: Control, Agency, and Ownership in World of Warcraft

Battlefields of Negotiation: Control, Agency, and Ownership in World of Warcraft (MediaMatters) book cover

Battlefields of Negotiation: Control, Agency, and Ownership in World of Warcraft (MediaMatters)

Author(s): René Glas (Author)

  • Publisher: ‎ Routledge
  • Publication Date: ‎ January 3, 2013
  • Edition: ‎ 1st
  • Language: ‎ English
  • Print length: ‎ 220 pages
  • ISBN-13: ‎ 9789089645005
  • ISBN-10: ‎ 9089645004

Book Description

The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames World of Warcraft as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game’s owners, throwing new light on complex consumer-producer relationships in the increasingly participatory but still tightly controlled media of online games.

Editorial Reviews

About the Author

René Glas, Assistant Professor, Department of Media and Culture Studies, Utrecht University. Recent publications: Glas, R., “Playing with the gamebook: The Final Hours interactive storybook series as playful paratexts”. Journal of Gaming and Virtual Worlds (forthcoming); Glas, R. et al. “Literacy at play: An analysis of media literacy games used to foster media literacy competencies.” Frontiers – Special Issue (in press); Glas, R., “Making Mario: Shaping franchise history through paratextual play”. In: Beil, B. et al. (eds.). Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play. Bielefield: Bielefield University Press, 2021. pp. 131-161.

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